Splotch
I have read all of the GADGET-2 documentation and I’ve read some of the code. I edited the code in a very minor way in order to prevent some warning messages during compile-time. I’ve compiled the code and I have run several low-resolution galaxy collision simulations to test things out.
It appears that Splotch will be the best ray tracing visualization tool for comparing simulations with observations. The latest version of Splotch can take advantage of CUDA. I can’t use that particular feature with the hardware in my office, but my home workstation has a CUDA-capable graphics card. The website for Splotch is http://www.mpa-garching.mpg.de/~kdolag/Splotch/ and the original code paper is http://arxiv.org/abs/0807.1742
Once I’ve become more familiar with Splotch and I have more experience with the publicly released version of GADGET-2 code, I’d like to obtain the non-plublic, “full-physics” version. Then the real fun begins.
